Whats you cardio and whats his, if you have good cardio and he doesn't push the pace to tire him out. If its bad can you work off your back? If not be ready for a takedown attempt, to drop your hands to go sprawl. What are his styles what is his takedown defense in comparison to your takedown offense and vice versa. This is assuming that you can land it as you ll have nothing in the way of kicks save the outside/inside leg kicks, and totally worthless body kicks. Its real claim to fame online is its lunging overhand from just beyond probing range, it can destroy fighters not ready for it.įrom the clinch it is plenty affective with its use of the single collar tie you can brutalise fools with uppercuts and knees to the body. Sounds like it would be the worst of the striking styles but its not, its the most technical for sure, the ducking hook is the signature, as well as an uppercut that can be a beast if you can catch people moving in with it. It contains little in the way of clinch ability, which is why you want to keep range. It's the best style for new fighters, as its the most unperdictable, the infamous superman punch, and spinning back fist are your signitures AND you get the high kick out of this style. I call this the go between or the jack of all trades style. The good news is the clinch is pretty effective against most guys, although its pretty cumbersome and susceptible to a counter takedown, the knees you have access to are lethal game changers, you can also go for takedowns out of the position, or switch to the single collar tie by throwing a punch,so its very versatile. This is the most obvious of the things ill be telling you, but you'd be amazed how little people know them or there advantages, so lets break them down.ĭefinitely the worst stand up style in my opinion, because your only signature strike is the flying knee(totally useless), unless your in the clinch, the head kick obviously is nice but your ability to use your hands is all but non existent as your limited to jabs.Īlso if you miss on the high kick, understand the boxers will use the opportunity to land the big right hand, its unblockable until the animation finishes so only throw it if your in striking range and the fighter is moving in. It's imperative that you know this when you get the game know where Probing/striking/dirty boxing ranges are and the myriad of pitfalls for each of them. This is what defines a great striker in this game, the ability to process this information and know what your should throw from where your standing and what your opponent is doing. Hooks from in close are just asking for a counter to the body, and body kicks are immediate straight left hand fodder.
Head-kicks at probing range are the surest way to get yourself superman punched right in the head. its the area the average joe will understand the most so its also going to be th most in depth. This is the only aspect of the game that you'll encounter in every fight so its the most logical to start with. These are the things you want to have in your arsenal to combat any situation that will come up in the game. Weather its Bobby from the mail room, or lil' Jimmy in Manitoba screaming for more chocolate milk, over his mic. I'm going to breakdown all 3 phases of the game in great detail to give the knowledge you'll require to dominate.